Your promotion just leveled up — Match Wizard where Add Match used to live, sponsors writing checks per show, a storyline desk that drag-and-drops sides, and a medic for every injury. Strap in. We’re going live.
Strap in. We’re going live.
It’s showtime.
Main Event — Book the Card, Call the Finish
Forget the old Add Match button. That gimmick’s been buried.
Match Wizard is your full-screen heel authority figure: Setup → Participants → Flow → Finish. Drag talent onto sides like you’re building a WarGames cage. Put the title on the line. Lock the ref. Dial pacing and entrance order. Then call the finish. Period. Layout’s tighter now — compact participants and step 3, smaller title pedestal, self-scrolling suggestions that sit above the roster on the wrestlers tab.

Wizard shortcuts keep you in the headset: shared key set + on-screen legend, Space to advance, Ctrl+1–9 to jump, highlight while Ctrl’s held.
Segment Wizard is the promo/angle machine: Duration → Sides → Location → Parts. Up to six sides. Up to eight drag-and-reorder parts. Shared minute budget. Storyline suggestions. One-click Start Storyline. Managers auto-attach with their clients. Every part drives live-feed narration.

Special Matches — debuts, returns, retirements, career vs career, loser leaves, dream matches, storyline blowoffs. Debut checkboxes per side. Dedicated live-feed beats. Post-show fallout that sticks.
Ringside managers: auto-booked with clients; tag sides share one ringside manager; Ctrl/Cmd+click adds to the last side.
Money & Angles — Sponsors + Storyline Desk
Sponsorship deals: obligation contracts, monthly fee plus per-show bonus. Book a named sponsorship segment on the card — it pays out when it’s booked.
Storyline side builder: drag-and-drop sides, roster panel, suggestions by card position (upper / mid / lower), with POP / CHA / MIC on the cards so you book heat, not vibes.
Anonymous interference from Match Wizard or Gorilla Position: half the crowd pops, +6 rating bonus per storyline touched.
The Mic, The Bell, The Broadcast

Ring announcers are Key Staff. They run Announcement / Injury / Hype. Interviewers own Interviews. Commentators stay on the desk — they fill the announcer slot only if there’s no ring announcer booked.
Going live: show logo burst + commentary broadcast intro before segment one. Talent voices their own promos and interviews. Commentators alternate calls.
After the bell: the ring announcer calls the result — different call for a new champ vs a retain — and re-announces if you change the booked finish.
Match history remembers sides and tags the bout like a real card: “A & B vs C & D.”
Locker Room — Contracts, Trainers, Medics

Contracts with teeth: unhappy talent refuse renewals; happy talent re-sign at a discount; popularity shapes the ask; rival talent off-limits until within 60 days of expiry (Expiring Soon filter); staff on the same table; AI poaches → inbox Counter or Let Them Walk. Contract Improve is gone (future endeavored gag still allowed).
Trainers: up to four trainees per trainer (Staff → Trainers, trainer detail, or wrestler-header picker). Trainees can grow Charisma, Mic Skills, and Hardcore after matches — gated by trainer skills, morale, and facilities. Trainers and scouts now share a single Staff tab.
Medics: dedicated per injury, staff assignments, can shave recovery, inbox when cleared.
Roster Tools & Presentation
Roster columns: mic skills, condition, injury proneness, morale
Free agents filter on Talent
Bulk roster actions: wishlist + bulk-selection in context menus
New Game promotion preview rail (champions / staff / shows); seed from
.bbdbarchive (wrestlers / promotions / alliances / start date / image path); wider custom DB modalAchievements: per-achievement artwork on toasts + list; locked dimmed
Title cards: belts + champion portraits behind stats
Custom themes: import
.bbthemefrom Settings → ThemeNavbar: full promotion name; shortened balance expands on hover;
k/Mhover polishStaff screens overhaul; ringside on booking cards + Live Event columns; refreshed default datapack
Called Up — Playtest & Exit
Playtest builds: six-month cap, build badge + support banner, build-limit modal until start date.
Save and quit: themed dialog replaces the native OS exit prompt. Quit from title/menu? No save nag — save-on-exit only in session.
Fixes — Housekeeping After the Bell
Live event switch resets sim + screen; show intro tracked per event. Special-match stipulations save at booking; modifier survives into Gorilla; debut doesn’t override your retirement pick; loser-leaves lands on the right promo. No unknown-wrestler interference when nobody interfered. Trainer pairings clear on release / promo change / role change. Dialog positioning, wrapping tab borders, missing Key Staff labels cleaned.
Also cleaned: cards layout; undo/redo participants; title history seed; referees only assigned to show; contracts persist past AI budget gate; tag/trios tournament sides; wrestler picker Enter/portraits/team filter focus; storylines VS badge/gender filter/reset; New Game preview sticky + light theme text; dashboard top wrestlers = in-ring only; light theme build banner; Alt-tap focus ring; space leaves results; build-limit modal timing; datapack start date/image path reset.
Backstage — The Production Truck
DataStudio spun out of the game build in 0.2.0 — own app, own versioning, released / out now, download from the Booker Blitz landing page. Cook datapacks without waiting on a game update. Game no longer ships it. Release tooling versions game / DataStudio / docs separately. Playwright E2E on every PR. CI pins Node 22.
0.3.0 sharpened Datastudio further: configurable DB export / import, remembered export folder, self-updates, writable workspace in packaged builds, mdb-reader. Game asar no longer carries Datastudio modules; packaged output trimmed.
build:game target wizard: steam / internal / playtest / demo. Signed build-target manifest. SteamPipe upload. Locked builds block inspector and remote debugging.
House style: neon → theme tokens, shared components, docs literary staff-portrait prompts.
Closing Bell
Match Wizard. Segment Wizard. Special-stip theater. Real announcers. Trainers who matter. Contracts with teeth. Sponsors on the card. Drag-and-drop storylines. A medic on every injury. Anonymous interference that pops half the building. DataStudio free on the landing page — and sharper every drop.
You book the chaos. You call the shots.
And still… your show.
It’s showtime.








